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! Free Ebook 3-D Human Modeling and Animation, First Edition, by Peter Ratner

Free Ebook 3-D Human Modeling and Animation, First Edition, by Peter Ratner

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3-D Human Modeling and Animation, First Edition, by Peter Ratner

3-D Human Modeling and Animation, First Edition, by Peter Ratner



3-D Human Modeling and Animation, First Edition, by Peter Ratner

Free Ebook 3-D Human Modeling and Animation, First Edition, by Peter Ratner

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3-D Human Modeling and Animation, First Edition, by Peter Ratner

"3-D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3-D in movies like Disney's Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2-D cartooning, the subject of 3-D modeling and animation of the human form has been neglected at the same time that the use of 3-D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate-the human form." -Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA

Ideal for graphic designers, artists, and others, 3-D Human Modeling and Animation builds a bridge from traditional figure drawing, painting, and sculpture to the creation and animation of figures using computer technology.

With a step-by-step approach, the book leads readers through the process of modeling human figures, with specific yet flexible techniques that can be applied to many different hardware/software setups. Separate chapters cover different areas of the body, and contain everything readers need to know about proportion, basic design strategies, 3-D construction methods, and other essential information. The final chapters show how to prepare figures for animation and get them up and running-and jumping, walking, turning, and twisting!

Complete with illustrations, helpful exercises, and more, 3-D Human Modeling and Animation opens up a whole new world of creative possibilities to explore.

  • Sales Rank: #5631766 in Books
  • Published on: 1998-05-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.31" h x .65" w x 7.36" l, 1.10 pounds
  • Binding: Paperback
  • 320 pages

Amazon.com Review
Never forgetting that "the human form is the most valuable and challenging resource in fine art," 3-D Human Modeling and Animation helps make the transition from 2-D to 3-D--working with height, width, and now depth--easier. Student artists and animators learning or expanding their skills for modeling and animating digital humans will find this book a great resource.

Lessons and instruction begin by modeling the feet, progressing upward through the body, and then ending with the head (the head being the most complicated to create). The modeling approach you'll use involves skinning cross-sectional splines and contours, a system that uses a series of curved or straight outlines and then connects them. Students will find the various procedures used here helpful, no matter what software or hardware setup they're using.

In an example on human motion, you consider the movement of clothes on the human body, which tend to move separately--the swing of a skirt as it twirls opposite the human figure, for example. Animate your characters with secondary actions, the book suggests, so that their movements look more realistic and dramatic.

While there is no companion CD-ROM, this book offers plenty of illustrations, step-by-step instructions, and student exercises. Whether you're just learning to model or want to expand beyond your 2-D skills and make the leap into the 3-D arena, you'll find 3-D Human Modeling and Animation a good place to start. --Brooke Gilbert

Topics covered: the basics of modeling, seamless models, how body parts move, visual dynamics (rhythm, tension, direction), composition, directing the viewer's eyes, scene outlines, understanding lighting configurations, and animating humans.

From Library Journal
This how-to art book covers the basics and theory of 3-D modeling and animation. It is not a book about using any particular application. Ratner explains general design approaches for complete figure building, from seamless models and body construction to preparation for animation and creating human motion. Liberal graphics include 40 full-color illustrations of models. This book will have a wide audience and a long shelf life; a first choice along with Callihan.
Copyright 1999 Reed Business Information, Inc.

Review
With the advent of apps such as _Poser_, creating 3D human figures has been greatly automated. In this detailed course you're shown how the human form can be constructed from scratch with splines and NURBS, to produce a believable model that will animate with realism.

Profusely illustrated, each element of the figure is covered in detail. Not intended to be program specific, users of _LightWave 3D_ though, will find that many of the techniques, and much of the advice, is relevant to their software.

Beginning with a discussion of the creation of modeling primitives, the supporting tutorials on spline and NURB construction are concise and lead to more detailed information on the use of texture mapping. Concluding with two chapters on preparing your figure for animation, and how the human figure behaves when in motion, this book is thorough, comprehensive, and flexible.

Overall, this is an excellent guide to creating the human form with your favorite 3D modelling package; especially when you need more control over the modeling structure as detailed advice is given on Metaball, polygonal, lattice deformations, as well as seamless spline based modeling. -- Computer Arts Special, #2

Most helpful customer reviews

24 of 26 people found the following review helpful.
Our students use this book to create stunning animations...
By A Customer
Our Computer Animation students use this book to create stunning character animations. As a result, our alumni have been very successful in finding jobs at major studios such as PIXAR, MetroLight Studios, ABC Interactive, Encore Productions, etc.
Peter Ratner's book outlines the process of modeling and animating male and female human models in easy to follow steps. His illustrative directions guide one through every aspect of the human anatomy; all the way down to minute details such as modeling the fingernails. The author assumes nothing of the reader and therefore goes to great lengths to explain everything as clearly as possible. There are hundreds of illustrations that show each step in the modeling and animation process. In fact, there isn't one page in the book that doesn't have at least one illustration in it.
Professor Ratner's exquisite 3D illustrations are his own and exemplify the fact that he is an accomplished artist as well as author. As a 3D artist he understands the problems that face 3D modelers and animators. Unlike other authors who depend on outside artists to supply illustrations and techniques for their books, Professor Ratner is able to create his own. The numerous color illustrations from his former students are a significant testimonial to the effectiveness of his teaching methodology.
Our department has found it very easy to adapt this book to the various software packages that we are using. For example, even though the book is geared toward spline and NURBS based software, the students who are using LightWave have successfully adapted it for polygon modeling, boning and animating. The book is geared toward mid-level to high-end modeling software packages. Animators using low-end modeling and animation packages that do not have deformation tools might find it difficult to work with this book due to the limitations of their software. In any event, this type of software most likely lacks the tools for any kind of character modeling and animation.
This book's descriptive instructions, brilliant color and black and white illustrations and easy to follow layout practically guarantee improved results for the 3D artist. It has played an important role in our computer animation curriculum. I highly recommend this book to any student or professional interested in learning more about the exciting field of 3D character modeling and animation.
Professor Gary Chatelain, Design Department, James Madison University

5 of 5 people found the following review helpful.
Great for most 3D Modeling and Animation software!
By A Customer
Great for most 3D Modeling and Animation software! I found this book to be very versatile and great for organic modeling. Our studio uses LightWave 3D, which functioned quite well with the book. His setup for a human skeleton worked perfectly with this software. As far as features that my software package didn't support yet, such as lofting, it was easy to find replacement or equivalent techniques, such as rail extrude, to accomplish the tasks. I could see that this book would work exceptionally well with programs that are spline or NURBS based, such as Maya, SoftImage, Rhino, Form Z, Strata Studio Pro, Presenter 3D, etc. He outlines unique methods for modeling with NURBS, splines, and MetaNURBS. His techniques for constructing models are very original. I learned a lot from them. There are so many color and black and white illustrations that you could just follow these without even reading the text! I was impressed by the quality of the student work, which obviously proves that his methods are effective. I found it easy to adapt this book to the software that I'm using, Lightwave 3D. It's an amazing book!
Mike Rich, Success Media, Los Angeles, California

3 of 3 people found the following review helpful.
I enjoyed this book immensely.
By A Customer
I enjoyed this book immensely. I sincerely feel that this bookis the only 3d modeling book that is worth buying. This is so becausethe book is flexible for many softwares, and also discusses about the pros and cons about the different approaches. So far all the books in New York are software dependent and no author touches on the subject of human modeling as deeply as he has. I have been modeling 3d works for about half a year now, and this book definitely inspired me to go on making more difficult objects such as the human body. Thank you so much, Mr. Ratner, for your book. I hope you are considering on publishing another book. By the way, your tutorial on the European Maya site really helped me to model humans using Lightwave. I learned how to build spline cages and then use the Auto Patcher plug-in to make the polygon model. This works much better than MetaNURB modeling.
Christian Liang, Senior student in Hofstra College, NY

See all 26 customer reviews...

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