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^ Download Ebook Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen

Download Ebook Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen

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Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen

Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen



Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen

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Ready-to-Run Java 3D, by Kirk Brown, Daniel Petersen

A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site.

Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master:
* Core Java 3D commands.
* Core Java 3D API components.
* Special Java 3D development tools.
* Graphics modeling and rendering concepts and techniques.
* A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound.
* Other powerful Java utilities, tools, and classes.

The CD-ROM supplies you with:
* Numerous customizable Java 3D applets and their HTML files.
* Tools and resources to create 3D content.
* Links to 3rd-party tool vendors.
* The Java 2 platform (formerly JDK 1.2).
* Java 3D Runtime Environment.

  • Sales Rank: #5708870 in Books
  • Published on: 1999-04-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.39" h x .87" w x 7.48" l, .0 pounds
  • Binding: Paperback
  • 416 pages

Amazon.com Review
Written for the intermediate Java programmer and Web site designer, Ready-to-Run Java 3D provides sample Java applets and code using Sun's new Java 3D API. This book provides a worthy jump-start for Java 3D that goes well beyond the documentation provided by Sun.

Coverage includes downloading the Java 2 plug-in (needed by Java 3D) and basic Java 3D classes for storing shapes, matrices, and scenes. A listing of all Java 3D classes shows off its considerable richness. Generally, this book tries to cover basic 3D concepts and how they are implemented in Java 3D. (It assumes a certain knowledge of math, particularly with matrices, which are a staple of 3D graphics). Well-commented source code is printed throughout (though there is little additional commentary).

An applet for orbiting planets provides an entertaining demonstration of transforming objects onscreen. You'll learn to add processing for fog effects and texture mapping and get material on 3D sound effects and several public domain tools for working with 3D artwork (including converting VRML [Virtual Reality Markup Language] files for use with Java 3D).

In all, this book largely succeeds at being accessible for HTML designers while being useful to Java programmers. With Java 3D, Sun is betting that 3D graphics shouldn't require a degree in computer science. This book reflects that philosophy, though advanced Java developers will probably want more detail on this exciting new graphics package. --Richard Dragan

Topics covered: Individual applets for morphing, translation, rotation, and scaling; support for light and transparency; adding motion and interaction to 3D objects (with Java 3D classes for behaviors and interpolators); and Java 3D classes used for event handling.

From the Back Cover
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site.

Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master:
* Core Java 3D commands.
* Core Java 3D API components.
* Special Java 3D development tools.
* Graphics modeling and rendering concepts and techniques.
* A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound.
* Other powerful Java utilities, tools, and classes.

The CD-ROM supplies you with:
* Numerous customizable Java 3D applets and their HTML files.
* Tools and resources to create 3D content.
* Links to 3rd-party tool vendors.
* The Java 2 platform (formerly JDK 1.2).
* Java 3D Runtime Environment.

About the Author
KIRK BROWN is a Senior Engineer with Sun Microsystems Advanced Technology Group. He has engineered 3D visualization demos, Java products, and computer graphics API products. He has also been a CTO for a Java software company.

DANIEL PETERSEN is a Senior Engineer on Sun's Java 3D project team and contributing author to the Java 3D API specification.

Most helpful customer reviews

5 of 5 people found the following review helpful.
Those that can do, those that can't teach-These Guys Do!
By Dennis Worsham
After 4 yerars of programming, I have to say that this book is the strangest programming book I have ever come accross. It is a VERY difficult read for someone not familiar with the Java 3-D API (As I was), and if that person is not familiar with Java, Forget about it. This is definitely not the book to learn from. It often reads like a sales pitch/ego trip from someone who has been around the technology since the beginning, and as such offers very little educational benefit. I wish somebody (Sun Maybe? ) would get it together and come out with something useful on this subject. The bad stuff having now been said, I really have to say the Code Samples were great, demonstrating as I said above--Those that can do, Those that can't teach. These guys are great Java 3D Programmers, but horrible teachers!

2 of 2 people found the following review helpful.
Rushed and difficult to understand
By A Customer
I'm a complete newbie to 3D, and picked up the book to learn Java 3D. I'm usually successful at picking stuff up from books, but this one was very difficult to follow.
At the moment, it appears to be the only book on Java 3D (other than the specification) so I'm sure that the publishers valued "speed to market" a lot.
However, I must agree with people who found the book extremely rushed, and at times, impossible to understand. For example, the chapter on Textures was virtually incomprehensible to me. The example used in the code sample was so trivial as to provide almost no understanding. I think the authors should have used TriangleArrays (to get across the idea of "throwing away" part of the image) and textures that span multiple surfaces.
I also think that the code examples provided could have been considerably cleaner, without sacrificing clarity.
Finally, I don't think that the authors ever established for themselves who was reading the book -- they appear to alternate from assuming no knowledge, to assuming lots of knowledge.

14 of 14 people found the following review helpful.
Terribly written with some ok examples
By Charles Ocheret
I've been doing 3D programming for over 2 decades and just wanted to get a leg up on the new Java 3D stuff. I believe that had I not had extensive experience with 3D before, I would have found it impossible to follow the content of this book. I found myself constantly astounded that this book made it past the copy editors. Besides the scores of typos, it reads like it was translated from Russian to English by a newly arrived Chinese Math TA. There are some good examples although they don't demonstrate all of the features of Java3D. I learned more from the online javadoc pages and the online tutorial. There may be some useful snippets of code to use as inspiration for your own programs but there is nothing in here that couldn't be easily generated by yourself. Who's writing a good Java3D book? If noone volunteers, I'd be happy to write one that's better than this one.

See all 17 customer reviews...

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